Pixar has tools that use tessellation for hair previews so that's really the big feature and supported in 4.1.Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.
"Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer." The Pixar guy mentioned something about targeting OpenGL 3.2 for MARI, which would have to be done to support older systems and that's the base requirements. Heavy computation and any kind of complex shading, raytracing etc can be done in OpenCL, the geometry manipulation like tessellation should be done by OpenGL. I doubt there will be a need for OpenGL 5 anytime soon. Version 4.1 has feature parity with DX11. 4.3 has things like compute shaders:īut compute can be done with OpenCL. Should we be grateful we're FINALLY on 4.0? Marv', so Mavericks only has 4.1 support? Partial 4.2? And 'AWOL' 4.3?! Sounds like GL 4.3 would give us Direct 11 feature parity? Holy toledo! All by the fall? It seems like some kind of wild dream.are we about to finally overtake Windows on all 3 fronts in these areas instead of lagging?Īnybody who can add to the GL discussion, my thanks. The latest Open GL 4.1 (4.3?) implementations? Dual GPUS ('SLI' for the 1st time?) and the best GPUS for the 1st time.ANDģ.
Cutting Edge Pro specs on Cpus, memory and SSD and external ports.Ģ. Will we finally be in a planets aligning position of:ġ.
Not only that, GL 4.1 and 4.3 will show off the new Mac Pro to it's fullest as well, I'm guessing.
It was interesting to read that Open GL 4.3 will give feature parity with M$'s Direct 'X' (11?) For games and software ports that are increasingly coming to the Mac not insignificant as the Mac stares down the tunnel of 100 million installed base in the next year or so. I read it needed Apple to be on 4x GL drivers to port over?
Mari is significant ported in just a week. Lightwave (I have it.), Cinema, Maya etc. We've always had good 3D apps on the Mac. (I guess in part to the fuss always made about Direct X and 'gaming' on Windows.etc.) But as the creative machine GL and 3D creation has an important part to play. But I've always been interested in the dance of GPUs and Open GL on the Macs. Will they fully implement 4.3 at 100% for the final release of Mavericks? Or will it come in successive updates to Mavericks after? anywhere on the Internet, much less in OS X. The latest version of OpenGL should be supported on the latest machines, no matter what workaround it requires. There are suggestions that the graphics versions are causing older models to not be supported:īut I don't see why they can't use different drivers. We'll see if it arrives in Mountain Lion next week but I can't find any mention of OpenGL 4 support online, it seems it will ship with 3.2. I personally think 2 years is appalling to be behind in support of an industry standard, especially when every machine they ship (even the HD 4000) is compatible. Sadly, Apple works to their own schedule on this stuff so we'll never know when support is coming.
3D apps would be able to properly preview displacements:
If it had minor improvements, it would be different but hardware tessellation is huge and not just for games. I agree with you entirely, I think it's very poor that Apple doesn't support OpenGL 4 considering it's been available for 2 years. We get a few refugees from other Mac forums here. I see you didn't get the replies you were looking for on macrumors so decided to try your luck here ) :